Fate’s Backstory

The previous post contained the original Chapter 4, Part 1 and a bit of part 2. Which had an OC named Fate be the one behind the beastmen invasion. But, what is his backstory and how did he know Momonga? Not to mention, what did I have in store for his character? Well, not to worry, all shall be revealed 🙂

Here’s the cliff notes of the plot, as well as his backstory (which is terribly cliche, according to one of my beta readers)

Fate was transported to the new world around the same time as Ainz. However, he was transported alone, so world domination is both difficult and is not of much interest to him (the player was a loner in the game.) He searched through the beastmen and related nations, but only found the minotaur God-kin. Since a wolf-man can’t openly go into human nations. Fate figured it would be easier to launch an invasion from the shadows and then sit back and wait for a powerful being to show up. Compared to having to sneak into all of the human nations and threaten their rulers to give him info, while also hoping word of his existence doesn’t get out and alert other players.

In Yggdrasil Fate was roleplaying an assassin for higher. He had extreme specialization in stealth, stealth detection, escape and assassination attacks, to the point where he was one of the top and most well-known assassins while having basically no ability to fight in a straight-up battle. Although he was careful in selecting his targets, he had never failed, killing all of his targets for the jobs which he accepted. Because of his specialization, most players he killed didn’t even see what he looked like, only hearing his catchphrase before they died — “No one can escape Fate.”

After the invasion of Nazarick failed, and the shitty devs didn’t do anything about the 8th floor, the players involved vented their anger by hiring Fate to kill Momonga (as the leader of AoG.) Fate attempted to kill him, but Momonga was saved by Peroronchino and others, causing Fate to lose face. Fate had returned his payment for Momonga’s assassination to the players who hired him and went on a rampage to obtain a world item which would guarantee he would never miss another target (unless they had world items equipped or world class.) To this date, Momonga is the only target who had survived Fate’s assassination attempt. Which is why Fate is able to recognize Momonga when he tells him he’s Ainz Ooal Gown.

That’s the back story, but where is the story going?

Fate is a loner, he doesn’t care about world conquest and his main interest in finding other players is to figure out how he got to this world, and also for safety reasons (he doesn’t have Nazarick protecting him.) Both he and Ainz are apprehensive of each other, though they aren’t hostile. Fate will go on with his life, and Ainz will go on with his world conquest (though with some slight changes.) Fate is too cautious (and a loner) to get too comfortable with Ainz and Nazarick. While Ainz doesn’t want to antagonize Fate since Nazarick doesn’t have anyone able to detect such highly specialized stealther. So, Ainz can’t really kill Fate, while Fate stands no chance of defeating Nazarick but could cause them quite a bit of trouble via guerilla tactics (more so to their world conquest plan, Nazarick itself is safe.) So, you get a bit of a balance between the two.

When Ainz explains this situation, the guardians are somewhat unwilling to accept it. And the revelation that Fate had dared to attempt to kill Ainz causes them to be distraught, especially Albedo. The volume ends with Ainz remembering how Fate attacked him and how he was saved.

Volume 14 is mostly seen through the eyes of the Theocracy, who are busy trying to gather their coalition against the Sorcerer Kingdom. Towards the end of the volume the pov switches to Albedo. Who, despite Ainz’s warning not to do so, decides that Fate must be killed for trying to kill her beloved master. She assembles her Death Squad, including Rubedo, makes contact with Fate, disguised as regular communication from Nazarick, and then tries to kill him. Fate manages to escape and in the process Albedo loses control of Rubedo, who goes haywire and attacks Nazarick. Culminating the foreshadowing form the LNs that Rubedo will bring calamity to Nazarick.

How did Momonga survive Fate’s assassination?

Because the players who had failed to conquer Nazarick gloated about them hiring Fate and how Momonga was as good as dead, Momonga was prepared for the attack. He would only leave Nazarick with other guild members, and he would have a bunch of Death Knights with him. However, after several weeks had passed, he got tired of such caution and decided to play normally, though still only in a group, not solo.

A group of AoG players, namely Momonga, Peroronchino, TouchMe, Ulbert, Bukubukuchagama, and Yamaiko, decided to tackle an outside boss type monster. While they were fighting the boss, Fate waited until the boss was down to 15% and then attacked Momonga. Quickly following his opening attack with a silence, which not only stopped Momonga from casting spells but also muted him, Fate was well on his way to another successful assassination.

Unable to cast spells or scream for help, all Momonga could do was use the six Death Kings he had summoned. Death Knight have [Taunt] which forces a target to attack them, they also have the ability to survive a fatal attack with 1 hp. The closest one was 10 feet away, and quickly moved to [Taunt] Fate, who had to waste two attacks to kill it, before getting back to Momonga. The next Death Knight was 20 feet away, by the time the first DK had been killed, the second one was pretty close. Fate only landed a few hits on Momonga before the second DK had used [Taunt] forcing him to kill it before he could continue to strike Momonga.

The DKs stood at 10 feet intervals and were positioned in such a way that it was impossible to hit two of them with either an area of effect attack or a line of effect attack. Meaning Fate had to waste 2 attacks to dispose of each one. With his attacks being constantly interrupted, Fate was unable to kill Momonga before others had noticed the sudden drop in Momonga’s HP. Peroronchino was the first to react, sending a firebal- like attack from his bow at Fate. Followed by Ulbert who used a negative energy spell to heal Momonga. Bukubkuchagama continued to tank the Boss, while TouchMe went to help Momonga.

With his initial attack thwarted, Fate chose to escape. The group continued to battle Boss, with Momonga standing a bit in front of Ulbert and Perroronchino, and close to TouchMe. Since they were on guard and adjusted their position, it was impossible for Fate to do anything. Afterward, AoG members spread the word that Fate had failed to assassinate Momonga. Since he had already lost face, Fate chose to return the payment for Momonga’s assassination, and instead focused on acquiring a World Item.

What World Item did Fate acquire and how did he get it?

Fate set his sights on a World Item weapon — a dagger which was also called Fate. The dagger had an ability [Cut the Strings of Fate] which allowed the user to instantly kill anyone who had been struck by the dagger. This ability had a one-week cooldown and also the list of targets hit would reset upon use. It was known that this WI was in a possession of a certain medium sized guild, who mostly used it to get powerful items from strong players (ie. hit them once, activate the ability, the player dies and drops the best item they have equipped, repeat a week later.)

His target in sight, Fate began to target this guild, systematically killing their members over and over. The guild tried to fight back, but since Fate didn’t have a base, there was no way for them to attack him, while he continued to hunt them down. After the players went from annoyed, to angry to accepting of their fate, they chose to give Fate the WI, just so he would leave them alone and they could actually play Yggdrasil.

With the dagger in hand, Fate’s catchphrase: “No one can escape Fate” took on a double meaning. Since it could be interpreted as “no one can escape Fate” the player or the dagger.

So, what do you think?

Obviously, OCs get a lot of hate (and are usually poorly written self-inserts.) Although I am sad I couldn’t write Fate’s story, I am happy with the way the volume went after the changes.

What do you think? Do you like Fate’s backstory? Do you think introducing such a character would’ve made for an interesting interaction between him and Ainz, not to mention him and Nazarick’s NPCs? Share your thoughts 🙂

7 Comments on “Fate’s Backstory

  1. Considering Momonga’s personality, I don’t think he would’ve forgotten the attack made upon him back in Yggdrasil. He has a tendency of holding a grudge especially when it comes to anything regarding Nazarick’s well being to pvp. (Touch-Me duels) I think the attack attempt on Momonga in the new world would have triggered a memory of that happening to him once and remembering who it was. I feel like Fate being added in as an OC doesn’t bring much danger other than the potential known fact that there are other players in the world which Momonga has already assumed. The fact that he has geared most of the NPCs and himself with a WI; puts all of the potential danger of the WI dagger one-hit kill to an annoyance more than danger. I feel like Fate needs a different angle to get his revenge on Momonga. Also the loner quality in Fate as well as that fact he was an assassin for hire makes the whole invasion behind the scene seem a bit out of place. As an assassin I would assume he also made preparations for his targets. So I feel like him randomly choosing a strong person in the war seems a bit far fetched. Overall I enjoy the story though! Keep up the good work!

  2. Well, it was scrapped in favor of the current story, so I didn’t get to flesh it out beyond a detailed outline. But you are right, Fate wasn’t supposed to change the story in a major way. Which is one of the reasons I was able to pivot, without losing much of the story, when I chose to scrap the OC idea.
    Although, there is the issue with Nigredo’s prediction regarding Rubedo. We’ll see if I can come up with anything for it or not.

  3. Well… I was fine to give it a try when you asked about OC, but now I see that everyone was right – it looks like a bad idea. I am glad you let it go.
    His backstory looks so cliche and his supposed personality would not fit well into the story, IMHO of course. Especially considering the fact that you did not plan any major role for him, I see no reason to insert him in the first place.
    Thank you for being awesome and listening to your beta reader! Cheers

  4. It does make me wonder how well my own ideas (for my own stories) would be received. Then again, for everyone who says it’s cliche and is terrible, there is someone who thinks it’s awesome (I mean, look at the hate Sword Art Online gets, you’d think it has no fans)

  5. thank god you listened to the beta readers, that sounds pretty cliche imho. also giving a wci that imba effect is just madness unless it is one of the twenty. it would make more sense if it killed anyone below a certain amount of HP (like 50%) which would give them a week to pick an target, then gang up on him and attack continuously until he was low enough then their assassin would finish the unfortunate target off.

    • Well, a 1-week cooldown makes it pretty meh in the actual game (plus it gets blocked by other WCIs and World Classes.) But yes, I am glad my beta readers talked me out of this direction. I guess I was overcome by all of the hot, werewolf action Fate was going to have with Lupusregina 🙂 But now… poor PervySage will forever be missing out on reading it.

  6. What abouth do it other way – create a character which will be there for a long time and is opposite of Ainz (good like race which want end of the world or human race)

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